Roblox Pulls a Facebook. How Much Did It Lose?

Ariel Ariel
11/5/21

This is a single insight from This Week in Apps #86 - A Bunch of New Records. Check out the full article for more insights.


The almost highest earning game in the U.S. went down for the whole weekend due to a "technical issue". I'm not sure what kids did with all that free time, but what I do know is that going down for so long can't be cheap.

If you recall, in last week's episode we looked at the highest earners, and Roblox was #2, right behind Candy Crush.

So my immediate thought was "how much are they losing in in-app purchases". We can answer that question by looking at previous weeks, which is exactly what I did.

$6,500,000

That's what we estimate Roblox lost, in net revenue, during the outage. I calculated it by taking the average earnings for the Friday - Sunday combo over the last few months. And that's a conservative estimate.

Was Wade Watts too close to winning and the metaverse needed a break? Or did he win and decide to turn it off on weekends? (did you catch the movie reference?). Regardless, that's not a small loss.

There's been a lot of talk about the metaverse lately, and this downtime is a good reminder that reality is real. If we do end up in a Wall-E-like utopia (more likely, a Matrix-like one), incidents like this won't be tolerated by users or advertisers.

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The insights in this report come right out of our App Intelligence platform, which offers access to download and revenue estimates, installed SDKs, and more! Learn more about the tools or schedule a demo with our team to get started.

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All figures included in this report are estimated. Unless specified otherwise, estimated revenue is always net, meaning it's the amount the developer earned after Apple and Google took their fee.

Tagged: #games

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